The research for this presentation seeks to explore the experience of high versus low frequency saturation of input, the impact on perception and experience and to expand the thinking about age friendly cities that is outlined by the World Health Organisation.
By using 3d spatial mapping techniques, and unpacking and repacking spatial data capture, this presentation will discuss the possibilities and problems of navigating, orientating and of being lost in the era of hyper locality for those in cognitive decline.
The twentieth century image of the “big smoke” is a place of commerce and industry where it becomes a nostalgic expression of consumption and product. I call this, Fossil Modernism.
The celebrated British architect Cedric Price in claiming that the 'city is an egg' could not have predicted that high frequency media & imagery has become a type of experience city with an economy that intentionally prompts agitation.
Utilising advanced animation and illustration techniques my presentation will seek to showcase how, through the lens of the Cultural, Spatial and Architectural interface that these form the baseline of a good and enabled neural city experience.